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v1.0.2

Redwood Medical System

Released · 10 Oct 2026 · 19 changes
3 Added
5 Changed
2 Improved
7 Fixed
2 Removed
Our own custom medical script handling all things health related.

Added

3
Recovery restrictions EMS / doctors set a cane or wheelchair for N minutes (/medrestrict, radial, panel). No running or jumping; the clock only runs while the player is online and on their feet.
Safe to move? Check for LEO, EMS and doctors (stable, move with care, or EMS first, with reasons). Carrying an unsafe patient asks you to confirm.
Bleed out Balance Injuries worsen at half speed when no EMS are on duty.

Changed

5
NOTE Each player's game draws the gear itself; the server only tracks who holds what.
NOTE Unattended gear returns to its vehicle after 20 minutes instead of being deleted.
NOTE American spelling throughout.
NOTE New hand placements; the fallback model is the base-game medical bag.
NOTE The LIFEPAK is now Candi Modz's LifePak 15

Improved

2
NOTE Models load in the background, fall back to the plain bag after 5 s and recheck every 30 s.
NOTE Gear is cleared and redrawn when the prop pack restarts.

Fixed

7
Props The bag and LIFEPAK crashing people.
NOTE Players stuck "holding" an item after a resource restart.
NOTE Gear in use next to a patient being cleaned up as unattended.
NOTE Medics keeping their old role after a duty change.
NOTE Long notifications vanishing after 5 s.
NOTE X putting gear down while typing.
NOTE Placed gear sinking into the ground.

Removed

2
NOTE Networked gear objects.
NOTE The LUCAS, everywhere: actions, rig stock, patient prop, config and the HasLucas export.