All Releases
v1.0.2
Redwood Medical System
3
Added
5
Changed
2
Improved
7
Fixed
2
Removed
Our own custom medical script handling all things health related.
Added
3
Recovery restrictions
EMS / doctors set a cane or wheelchair for N minutes (/medrestrict, radial, panel). No running or jumping; the clock only runs while the player is online and on their feet.
Safe to move?
Check for LEO, EMS and doctors (stable, move with care, or EMS first, with reasons). Carrying an unsafe patient asks you to confirm.
Bleed out Balance
Injuries worsen at half speed when no EMS are on duty.
Changed
5
NOTE
Each player's game draws the gear itself; the server only tracks who holds what.
NOTE
Unattended gear returns to its vehicle after 20 minutes instead of being deleted.
NOTE
American spelling throughout.
NOTE
New hand placements; the fallback model is the base-game medical bag.
NOTE
The LIFEPAK is now Candi Modz's LifePak 15
Improved
2
NOTE
Models load in the background, fall back to the plain bag after 5 s and recheck every 30 s.
NOTE
Gear is cleared and redrawn when the prop pack restarts.
Fixed
7
Props
The bag and LIFEPAK crashing people.
NOTE
Players stuck "holding" an item after a resource restart.
NOTE
Gear in use next to a patient being cleaned up as unattended.
NOTE
Medics keeping their old role after a duty change.
NOTE
Long notifications vanishing after 5 s.
NOTE
X putting gear down while typing.
NOTE
Placed gear sinking into the ground.
Removed
2
NOTE
Networked gear objects.
NOTE
The LUCAS, everywhere: actions, rig stock, patient prop, config and the HasLucas export.